GT2 is my bachelor thesis for the Information Design program at FH JOANNEUM.
GT2 is the next iteration of Getting Space. The goal of the game is to reach as high a highscore as possible, by avoiding barricades along a procedurally generated track.
Based on the user feedback to Getting Space the game got friendlier and visually more interesting.
This was achieved by extensive use of custom shaders and meshes with vertex colors, modified Normals and multiple UVs.